Murder on the Mississippi
Platform: Commodore 64
Gametype: Undefined
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The famous detective Sir Charles Foxworth is taking a holiday on the Mississippi with his servant Regis on the Delta Princess. He's just taking a stroll around the upper deck of the ship when he discovers an open cabin door. Behind it: a dead man. As it turns out, the body of Raleigh Cartwright III. Sir Charles has three days to find the murderer, because then, the ship will reach New Orleans, giving the culprit a safe chance to escape.

The joystick controls the player's sprite to move into the respective direction, and pressing the button opens a menu with appropriate commands for the current situation. Walk around, Inspect an item, or examine evidence. 

You will meet some characters who also happen to be suspects. Use these encounters as a fact-finding session. Take notes on what he or she has said. Share these notes with other passengers and crew members. But your first job is to find the body. Until you do, any information you gather will be of little value. Once you find the body, the other passengers will prove to be much more talkative.

Collect as many notes and evidence as you can to solve the mystery. Once you think that you have it solved, make an accusation by going to the character that you want to accuse and by using the joystick, point to Talk to [character's name], and press the joystick button. Then point to Accuse [character's name] and press the joystick button. Depending on the amount of evidence collected, you will know if your hunch was right or wrong.

Murder on the Mississippi has four possible endings with many variations on each one. Don't let the Delta Princess arrive to New Orleans before you solve the mystery, or the murderer will get away.

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Description from the packaging:

A unique, illustrated computer adventure.
What begins as an elegant excursion down the mighty river quickly becomes a madcap murder mystery. Any one of eight suspicious characters could have done it. They're all quite innocent. Until you and the distinguished British investigator, Sir Charles Foxworth, can prove one guilty.
The world-renowned sleuth.
Accompany the world-famous investigator Sir Charles Foxworth and his faithful manservant Regis Phelps on this marvelously murderous riverboat adventure.

The scene of the crime.
Promenade on all four decks of the elaborate Delta Princess. Discover who- or what- lies behind her twenty-nine doors.

The Suspects.
Meet eight fascinating fellow travelers and listen to eight equally confusing alibis. There's a filthy rich widow, a gun-toting philanthropist, a sexy not-so-southern belle, the honorable captain and his hardworking crewman- just to name a few.

The Evidence.
Gather clues from conversations, from behind closed doors, or from just about anywhere on the ship. Then try to piece them all together to solve the mystery of the Murder on the Mississippi.
It's just one-way train ticket to Virginia City. It couldn't be too important. Or could it?
They glimmer. They sparkle. They shine. Can they help unravel this tangled tale?
Will this key unlock any clues to the dastardly crime?

Your three-day journey to New Orleans begins just outside St. Louis. And ends when you get the murderer. Or when the murderer gets you.
There's something different hidden behind every door. A different character. A different piece of evidence. A different kind of danger. You've got just three days to unravel this cold-blooded caper. And just three days to avoid becoming the next victim.
Clues? Or just decoys? You're not even sure the victim was shot.
Could a murderer so crafty be so careless?
